Strategy Game Studio

Turn-based worlds
worth one more turn.

HexMap Games is an indie studio crafting turn-based strategy and management games with deep worldbuilding and long-session depth.

"Just one more turn" is our entire design philosophy.
Turn 14
You Opponent Open Tile

Industry veterans, making the games
we'd rather be playing.

After decades of building big corporate live-service titles, we walked away to make games we ourselves want to play as lifelong fans of strategy and tabletop games.

Small by design, deep by experience. Between us we've shipped 12+ mid-to-large titles.

We're decades-deep players of TTRPGs, CRPGs, management and strategy games. Every decision passes through people who genuinely love this genre. The hex map is where the tabletop and the strategy screen meet, so that's what we named the studio.

Our goal is simple: make a game that makes you say "just one more turn" at midnight and then keeps awake for hours when you should already be sleeping.

What We Stand For

Depth. Systems that reward attention and planning.
Worldbuilding & Lore. A setting you believe in before a single number is balanced.
The midnight test. It isn't finished if it doesn't earn "one more turn".
Small and honest. Just the game you bought, no dark patterns or treadmills.
12+
Mid-Large Scale Games Shipped
15+
Avg. Years In Industry
1
Game In Development
"One More Turn"

Thieves Guild Master

In Development

Run the guild. Take the city.

Turn-Based Strategy / Management · Single-Player

Our love in pixelart. A medieval fantasy thieves guild management game set in a feudal city of nobles, rival gangs and shifting politics. Take contracts, build a crew, grow your guild, and paint the city map with your influence, one careful turn at a time.

Contract Strategy
Weigh risk against reward and assign the right crew to every job.
Crew Building
Recruit thieves with their own skills, traits, loyalty and morale.
Guild Progression
Upgrade the guild hall, unlock perks and climb reputation across factions.
City Influence
Conquer the city, turf by turf, until the whole map turns yours.
From the Game
The guild office
Available contracts
Guild members
Wishlist on Steam

Three things every HexMap game has to earn.

We come from strategy, management and the tabletop. These are the standards we hold our own work to.

01

A World With Weight

Believable settings with history, factions and consequences. Worldbuilding leads; mechanics follow.

02

Meaningful Systems

Weaving strategy and management layers together, depth that rewards a curious, patient player.

03

Session Length You Feel

The pacing of a great campaign night. Keep clicking "end turn", and at some point realize you're going to be late to work tomorrow.

Press, players and fellow strategists welcome.

Following along, covering the game, or just want to talk turn-based design? Our door is open.