Everything press and content creators need to cover Thieves Guild Master, a turn-based thieves' guild management strategy game from HexMap Games.
Thieves Guild Master is a turn-based guild management strategy game. Run a thieves' guild in Arathia, a medieval fantasy city of scheming nobles, hardworking people and rival gangs. Recruit thieves, take risky contracts, and expand your shadow empire one careful turn at a time.
You are the Thieves Guild Master. You start with a handful of rogues, a pile of debts, a humble office, and a few simple contracts on your desk. Every job is a calculated risk. Study its requirements, weigh the reward against the danger, and assign the right crew. Send too many thieves and you'll be noticed; send too few and they won't come back.
Build your guild from nothing: recruit thieves with distinct classes, skills and personalities, train their abilities, equip them with magic items, and manage their loyalty, morale and heat. Upgrade your guild hall with new rooms unlocked by earning the trust of important characters in the city: a training yard, a blacksmith, a tavern, infirmary, and even an arcane study.
Then conquer Arathia itself. The city is divided into eight districts and dozens of turfs, from the lawless Outerwards beyond the great wall to the noble Aurathine Quarter on Council Hill. Scout territory, build influence through contracts, and seize turfs to establish rackets that fund your expansion, while the Veiled Vultures, the city's #1 criminal syndicate, fight to nip your guild in the bud.
Three factions shape the city. The Nobles, the People, and the Veiled Vultures. Every contract and decision shifts the balance.
A turn-based thieves' guild management game about contracts, crew building, and painting a medieval city map with your influence.
Dozens of contract types — acquisition, sabotage, espionage, smuggling and more. Skills stay hidden until you spend Favor, but the description always offers clues to an observant Guildmaster.
Recruit thieves across distinct classes, each with their own skills, traits and personalities. Train them, equip them, and manage loyalty, morale and heat as they grow.
Expand your HQ with unlockable rooms tied to key city NPCs, and grow guild perk trees gained through recruiting Advisors.
Scout, influence and seize turfs across eight districts and dozens of territories. Establish rackets, claim monopoly bonuses, and paint the map in your colors.
The Nobles, the People and the Veiled Vultures each pull the city differently. Every contract and choice shifts the balance with real consequences.
Choose an archetype that rewrites the rules of play — each with its own perks, restrictions and replay value, some haunted by ghosts from the past.
HexMap Games is a small independent studio crafting turn-based strategy and management games with deep worldbuilding and long-session depth.
Between them, the team has led and shipped over a dozen mid-to-large titles at major studios. After more than a decade of building big corporate live-service titles the team walked away to make the games they themselves want to play, as lifelong strategy and tabletop fans. Every decision passes through people who genuinely love the genre. The hex map is where the tabletop and the strategy screen meet, hence the name of the studio.
Everything you need to cover Thieves Guild Master. Click any screenshot to view it full size.
For interviews, review keys, or any press enquiry, reach the studio directly.